Tech & Science Chrome will let you have AR experiences, no app needed

11:06  11 may  2018
11:06  11 may  2018 Source:   engadget.com

Oculus is developing an immersive theater VR experience with real actors

  Oculus is developing an immersive theater VR experience with real actors Oculus VR is developing an immersive theater experience to debut next year that will feature real-world actors who perform in virtual reality using motion capture. The experience is being billed as indie game Journey meets interactive theater show Sleep No More, according to Yelena Rachitsky, an executive producer of experiences at Oculus who detailed the project in an interview with CNET. The central idea is to use trained actors who perform live while viewers interact with them from the comfort of their homes, with everyone using Oculus Rift headsets to enter into and experience the shared world.

Chrome will let you have AR experiences , no app needed . Hulu's new guide provides fast access to live TV. Firefox takes a big step towards eliminating passwords. Apps . Android. iPhone.

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a hand holding a cellphone © Provided by Engadget Google believes that 2018 is the year the web turns a corner and starts becoming more immersive, and the company's new WebXR API is at the heart of its efforts. Long story short, WebXR provides a platform to more easily optimize and integrate VR and AR experiences right into web browsers, and developers can start working on crafting VR experiences for Chrome with the API today. In-browser VR has been a thing for a while, though — web-based AR, however, feels more immediately helpful. It'll be a while before you can virtually plop 3D objects into an augmented reality space inside Chrome, but we just got to take it for a spin and honestly, the AR-friendly web can't arrive soon enough.

UK zoo breeds rare tiny spider tortoise

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Starting in Chrome Canary next week, WebXR will make it possible for AR experiences to be launched directly from the browser, no additional app in your app , and lets you easily plug into things like the Google Play library to quickly access AR -friendly assets you would otherwise need to build yourself.

An experimental Chromium modification in the form of an app for Android that lets developers build Augmented Reality ( AR ) experiences using web technologies on top of Google's WebARonARCore uses WebViews, which is a similar debugging process to debugging Chrome for Android tabs.

Let's set the stage a little bit first. A Google staffer handed me a Pixel 2XL with a pre-release Chromium build, and the only demo available gave me the power skim through a webpage and drop an Aztec offering vessel called a chacmool onto the floor in front of the phone. (Turns out, chacmool were typically used for ceremonial offerings and sacrifices, but this one was free of virtual blood.) Google's demo was pretty basic as far as AR experiences go, but even at this early stage it worked much, much better than I expected. I've used full-blown standalone AR apps that didn't feel as smooth as this: I could move the vessel around the room, rotate it with two fingers, and get nice and close for proper scrutiny with 6 degrees of freedom.

Simply poking around was neat enough, but there was a strong educational angle too. Floating data points hovering around the chacmool offered additional information and context when tapped. I wouldn't have thought much of the statue's red and blue feet, but a quick tap revealed that the red and blue paint used to color the chacmool's sandals helped researchers connect it in time with other pieces of artwork found in Mexico. I always walk away from I/O with a few tidbits of random information tucked away in my head, but I certainly didn't expect to leave with a better understanding of Mesoamerican art. The demo was actually highly reminiscent of time spent wandering around a museum in Barcelona with a Google Tango-powered tablet, except this time I didn't need specialized hardware. For education and the perpetually curious, web AR is going to feel tremendously valuable.

Oculus Go is the first VR gadget you might actually buy

  Oculus Go is the first VR gadget you might actually buy Virtual reality just became way more accessible with this new one-piece, $200 headset from Facebook's Oculus. What do you with it? Snuggle up to watch TV with a friend far away, for starters.But in actual reality, tech’s next big thing has been stuck as tech’s niche market thing. When VR for homes arrived two years ago, it required strapping on a $600 face computer with a cable slithering down your back into another, even more expensive computer. Or you needed a special phone slipped inside funny headgear. The tech got in the way of non-gamers even trying VR.

What Is The Difference Between Google Chrome And Chromium Browser? AR Dragon lets you hatch your own dragon egg and take care of it. With each passing day of you playing this AR app for iOS, your little dragon gets bigger.

Because of Chrome ’s official support for WebVR , this means that users will be able to navigate their way to their next VR-optimised web experience without having to Andrey Doronichev, Product Director of VR and AR apps at Google, explained how it should work similarly to WebVR, “being able

While the impact of AR in a web browser is already very clear, one weighty question remains: when can people actually use this stuff? Well, it depends on who you are. This particular demo will be available to developers running early Chrome Canary builds in just a few weeks, and Google held an immersive web session at I/O to get those folks ready to start crafting in-browser AR experiences. Sadly, everyone else is going to have to wait — the APIs Google is using to make these experiences possible aren't final yet, so there's really no way of knowing when our browsers will get these major updates. Google offered some hope, though: A lot of the code around in-browser VR applies here as well, so developers won't have to start from scratch. We're obviously still in for a long wait, but considering 100 million phones and tablets out there technically support augmented reality, it's important that Google and its partners get these experiences right.

NBA playoffs 2018: Terry Rozier says Celtics 'needed to get our butts whooped' .
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